2026-06-12 · Armin
The Host Becomes the Front Door
Today SpaceMusic launches as one program, with nothing in front of it. Plan 042 puts a launcher first — it signs you in, lets you pick an interface, then starts the core and that interface together.
Studio Jan Henrik Hansen
Interactive experiments you can click around in, and written work you can read. Newest first.
June
2026-06-12 · Armin
Today SpaceMusic launches as one program, with nothing in front of it. Plan 042 puts a launcher first — it signs you in, lets you pick an interface, then starts the core and that interface together.
2026-06-09 · Armin
SpaceMusic's only UI is served by a local executable, talks to whoever serves it, and treats the internet as the afterthought..
2026-06-05 · Armin
Three ways to render SpaceMusic's controls in a browser. We built and measured all three.
2026-06-03 · Armin
Three ways to build the user interface for a headless SpaceMusic — and the case for the one we think is right.
2026-06-01 · Armin
Plan for separate executables for SM (Core + UI)
May
2026-05-21 · Armin
The technical companion to Scene Loading and Smooth Transitions — where the doubling lives in the C# class tree, what we'd build in what order, and the open questions we'll need to answer before shipping.
2026-05-21 · Armin
Why loading a new scene shouldn't feel like a hard cut — and what it would take to make every parameter type fade gracefully from one state to the next.
2026-05-15 · Armin
Plan on how we handle file management in SM
2026-05-14 · Armin
A short non-technical tour of the Prototypes site — what it is, how to add things to it, and why it's set up this way.
2026-05-13 · Armin
Why SpaceMusic's hybrid UI/3D architecture is a deliberate trade-off, what weeks of optimization have taught us, and the client-server direction we're moving toward.