Internal · SpaceMusic · Render modes

Render Modes — Status

The nine core render modes, what each one draws, and whether it is done.

7of 9render modes are done
2are open: Sprite Emitter (to test) and Fluid Forces (in progress)
1½daysestimate for the two open render modes
#PreviewRender modeGeometry typeMax geometry count Rendering styleStatusEstimate
01 Mesh Transform render Mesh Transform Mesh100kShaded Done —
02 Mesh Particles Transform render Mesh Particles Transform Particles1 MioShaded Done —
03 Sprite Transform render Sprite Transform Fuse Sprites1 MioShaded, Flat Done —
04 Sprite Emitter render Sprite Emitter Fuse Sprites1 MioShaded To test ½ day
05 Fluid Forces render Fluid Forces Fuse Sprites1 MioShaded In progress 1 day (Tibian)
06 Connection Transform render Connection Transform Mesh, Sprite, Quad100k points + 1 Mio connectionsShaded, Flat Done —
07 SDF Transform render SDF Transform SDF100MatCap Done —
08 SDF Attractor render SDF Attractor SDF + Fuse Particles100 SDFs + 1 Mio ParticlesShaded, Flat Done —
09 Height Map render Height Map Mesh Surface1Shaded Done —

How to read this sheet

Done"Good" in the source table.
To test · In progressOpen. The Estimate column says how long it still takes.

Glossary

Render mode
A plugin that makes the mapping visible, for example as meshes, sprites or SDFs.
Mapping result
The transforms a layer's mapping produces. A render mode draws its objects with them.
Placement vertex
One point where a render mode places an object.
Fuse Sprites
Simple shapes (box, sphere, disc) drawn directly in a GPU shader with the VL.Fuse library.
SDF
Signed distance field. A shape described by a distance function and drawn by raymarching.
MatCap
Material capture. Shading that takes its light and colour from one small image.
Max geometry count
About how many objects the render mode can draw at the same time.
100k · 1 Mio
One hundred thousand · one million.